![]() There’s no voice acting here, but there is an atmospheric soundtrack which I didn’t dislike – it’s full of ambient sounds that make each location distinct. Some of this would be excusable if there were lots of graphical flourishes but there just aren’t – Alliance uses basic 3D modelling for objects and repeats them a lot throughout each map. I’ve had glitches where I got stuck in walls and enemies often snap back to their leash points instantly. ![]() Even though spell effects aren’t particularly impressive, they cause significant lag and similarly playing with a full party of four presents slowdown. There’s a bevy of technical problems to go with it too. Certainly they don’t show the flair for creativity seen in something like Silent Hill: Book of Memories. They’re incredibly uninspired – a bustling city forms your base of operations, you’ll look through churches and sewers and the like while you’re there and there’s a particular focus on dark, dank crypts like we’ve seen hundreds of times before. So like any title in this genre, Dungeon Hunter is an isometric dungeon crawler where you move your character through a variety of generic locations. While it certainly deserves points for effort and it doesn’t look like the worst of the Vita launch titles, Alliance is nevertheless a graphically basic game that fails to show any real flair in its design. ![]() ![]() Storytelling here is absolutely minimal – you’ll get an occasional book giving some backstory or the odd conversation with an NPC, but compared to the lore-filled world and intriguing tales that fill its obvious inspiration Diablo, there’s precious little to go on in Dungeon Hunter. Taking place in the land of Gothicus, Dungeon Hunter Alliance sees the slumbering king awoken by a fairy, warning him of the impending peril at the hands of its crazed queen.įrom there, you’ll play as the king while he ventures through crypts, dungeons and forests fighting off hordes of bad guys controlled by the dark fairy. ![]()
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